![]() ![]() This strategy puts pressure on attackers, because it forces them to engage in narrow, limited-visibility areas. Then, they’ll use Agents like Cypher or Chamber to place Trapwire or Trademark, respectively, to monitor enemy movement, focusing their defense more toward Tree Room or Spawn. Some pros will close the door to B-Main and leave Mid less guarded. Specifically, you can gain exceptional sightlines and control by holding Mid from Market, especially with an Operator. Mid is the most contentious point on Ascent, and it emphasizes the greatest attention and care from the defending side. A common strategy involves positioning one defender at each of these choke points, with a fifth player (often a Jett wielding an Operator) roaming to find picks. The Ascent Map offers significant advantages for defenders in Valorant, with four crucial choke points to cover: A-Main, B-Main, Mid, and Tree. However, excessive aggression toward Garden can expose attackers, so use utility to clear out potential threats. Post-plant, it’s beneficial to have control over A Main, Garden, and even push towards the Defender’s Spawn to cut off rotating defenders. Attacking AĪ Site tends to be easier to breach, with direct entries through A Main and Catwalk. If you can hold Market and B Main, you’ll put retaking defenders in a crossfire and increase your chances of round success on Ascent in Valorant. Once you gain B Site control, your team must dominate key areas for the post-plant situation. It’s best to launch a split attack from B Main and Market, following Mid control. Taking B Site can be a challenge because of its distant choke point and dense site defenses, which are often bolstered by Sentinel utilities. But don’t overlook the B Main Orb, based on your team’s strategy and your opponents’ defense. Defenders are less likely to risk exposure at A Main, making the Orb easier to capture. The Ultimate Orbs at A Main and B Main can provide a significant advantage. Whether it’s a B or A split, or a direct push through Mid, maintaining control here keeps defenders off balance. Securing Mid is critical for attackers on Ascent, because it keeps defenders guessing about your next move. In this section, we’ll provide general tactics you can use in-game, with the flexibility of modifying your approach to A or B sites with your own Agent-specific strategies. Key choke points include B Main, Bottom Mid, Catwalk, and A Main.īy breaching these chokes, you’ll open up many potential positions for Spike planting. Mastering Ascent requires strategic thinking across three primary attack routes: B Main (B Lobby), Mid (including Bottom Mid and Catwalk/Tree), and A Main (A Lobby). The landscape is characterized by Venice’s floating islands, structures frozen mid-explosion, and unusual rifts. Key locations include the A and B sites, Mid, and multiple lore-rich details, such as a floating church ruin, Kingdom offices, mysterious devices, and traditional Venetian shops. The map is a stark juxtaposition of classic Italian aesthetics and futuristic Kingdom influences, each occupying distinct parts of the playable area with doors and windows you can interact with. ![]() And in this world, the city was lifted skyward after the events of the Duelists cinematic. Ascent Map OverviewĪscent is set above Venice, Italy, in Valorant. If that’s you, rest easy, because you’re about to see how to outsmart and outgun your adversaries on Ascent. So, it’s understandable that gamers on the attacking side may seek a detailed Valorant guide to navigate this territory. This is particularly true when you consider the range of maps, and distinct defensive and offensive strategies.Īscent is one of these intriguing Valorant maps, and it’s become infamous for its defensive bias. Its appeal tempts new gamers to join the action every day, but be warned: Riot Games’ popular FPS has a steep learning curve. Although this is not the case in the three other VALORANT maps, players need to learn how to win in this area, and the rest should come naturally.Valorant is among the most enticing shooters in the esports world, whether you’re a player or a spectator. In the end, however, the main point is again that dominating mid is a good indicator of which team is going to win a round. Learning to use the trap door between this space and mid is essential, and overall players need to communicate to know what is coming. Site B is more balanced for defenders but still required caution. Knowing or hearing that an attacker is coming in provides a moment in which to use an ability to create a choke point, but again the window of opportunity is small. Defenders meanwhile need to be on their toes and communicating what is happening in mid to try and figure out what the plan of attack might be. ![]() Since the map has released, Site A has proven to be the easier option for attackers because of the three options available for entry. ![]()
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